Who we are

Delivering emotion through motion

Spherica is a VR LAB and a VR STUDIO, developing proprietary hardware solutions and producing VR experiences of the highest quality and unrivaled complexity.

Moving camera has been at the core of every 360 experience Spherica has produced since 2015.


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Creatively blending art
and technology

We are storytellers, explorers of the new medium, designers and engineers, crafting the language of cinematography of the future.

We only deliver exceptional quality work and we are always eager to go the extra mile to get that amazing result.

" Immersive Combat takes advantage of medium by having its audience feel the sensation of flying over battleships in the open sea and witness the action unfold with stunts performed by world champions in Kung Fu, Muay Thai and Medieval Combat. "


" The live-action 360 video portion was shot on the Westworld set using a custom 360 camera rig and gyro stabilization system made by Spherica, and the piece was directed by Michelle MacLaren. "


" HBO premiered a VR experience for their new Westworld series at TechCrunch Disrupt, and they used Spherica’s camera stabilization technology in order to pull off an extended live-action tracking shot in VR. "

Voices of VR

" The company accomplishes this through proprietary camera stabilization — essentially the same sort of gyroscopic hardware that makes the DJI OSMO line so smooth. "


" I was pretty skeptical that I’ll be able to see tracking shots within 360 degree videos that would be comfortable, but I can say that the technology that Spherica has developed is really solid. They’re able to stabilize the camera that makes a huge difference. "

Kent Buy, Voices of VR

" When filming for VR, moving the camera can quickly lead to visual discomfort. With Spherica’s hardware-stabilized 360 camera
rig however, the shifting horizon can be
eliminated. "

Road to VR

" Spherica’s hardware-stabilized rig makes VR camera movement more practical. Such effective stabilization could mean more camera mobility for VR film directors who have had to adapt to totally static camera placements. "

Road to VR

" Collaborating with companies at the forefront of virtual reality helps us better understand how it’s evolving and better create industry-leading content for our customers. "

The Associated Press
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