Westworld VR Experience

Date: August 2016
Client: HBO
In 2016 Spherica worked with internal HBO virtual reality division on Emmy-winning “Westworld: A Delos Destination” VR Experience. Premiered at TechCrunch Disrupt and New York Comic Con in 2016 as part of global marketing campaign for Season 1 of award-winning series, "Westworld: A Delos Destination” experience blends traditional CG content, 360 live action video, and real world object interaction into one ambitious piece. It leverages Epic’s Unreal Engine 4 (UE4) and is built to run natively on HTC’s Vive headset system using Valve’s SteamVR software layer. The live-action 360 video portion was shot on the Westworld set using a custom 360 camera rig and gyro stabilization system made by Spherica, and the piece was directed by Michelle MacLaren.

Westworld VR Experience

In 2016 Spherica worked with internal HBO virtual reality division on Emmy-winning “Westworld: A Delos Destination” VR Experience. Premiered at TechCrunch Disrupt and New York Comic Con in 2016 as part of global marketing campaign for Season 1 of award-winning series, "Westworld: A Delos Destination” experience blends traditional CG content, 360 live action video, and real world object interaction into one ambitious piece. It leverages Epic’s Unreal Engine 4 (UE4) and is built to run natively on HTC’s Vive headset system using Valve’s SteamVR software layer. The live-action 360 video portion was shot on the Westworld set using a custom 360 camera rig and gyro stabilization system made by Spherica, and the piece was directed by Michelle MacLaren.

GAME DEVELOPERS CONFERENCE 2017, VR/AR TRACK

Colin Foran, Creative Lead, HBO: “Westworld VR’: Combining Linear and Interactive Content to Tell Character-Centric Stories.”

“Our shoot took place on location in the Dellos Lab set. I don’t think I’ve ever seen a location more hostile to the idea of a 360 shoot. Rectilinear patterns everywhere, nested reflected surfaces, tight corridors and dramatic lightning all promised to make stitching and processing a nightmare. Thankfully we had a support of Spherica for capture and processing, and the Westworld production team for set support on the day of the shoot”.

GDC 2017

‘Westworld VR’: Combining Linear and Interactive Content to Tell Character-Centric Stories

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Digital Trends

Ryan Wilkerson, vice president of experience design at HBO: “HBO’s new internal virtual reality division spent the past year working with Westworld creators Jonah Nolan and Lisa Joy to create an exclusive HTC Vive virtual reality experience, one that transported fans at this year’s TechCrunch Disrupt and New York Comic Con conferences right into the virtual version of the park”.

When HBO’s VR team set out to develop this particular experience with the Westworld creative team, Wilkerson knew it was going to be a very special collaboration, bridging real-time CG, live-action 360 video, and location-based environmental design.

The virtual reality production ran parallel to the series’ live action shoot, which allowed the tech team to shoot on set at Melody Ranch with Westworld and Breaking Bad director Michelle MacLaren directing the original VR story.

“Given that it’s meant to be viewed in conjunction with a physical environment, our focus was on making it a unique and compelling experience, regardless of replay value,” –
Wilkerson said. “In the end, we struck a balance that we’re really happy with; you can be a hero or a villain, but you’re also a part of our story in a way that hasn’t quite been done before.”

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